Podgląd lipcowej aktualizacji
2011-06-17

Allods update

Poniższy filmik zawiera przedsmak tego, czego możecie się spodziewać w lipcu. W nadchodzących tygodniach pojawi się więcej obrazków i informacji dotyczących następnego rozszerzenia. Wstępnie możecie oczekiwać trzeciej warstwy Astralu oraz Jaskini Tka Rika.

Allods July update

Autor: Narayan
Ostatnie 20 komentarzy (z 28):
lisek400
2011-06-29 13:36:01


I ostatnia sprawa. Rozpoczęcie reinkarnacji wymaga przeprowadzenia rytuału... Doświadczenie ze ślubami coś mi podpowiada, że rytuał będzie wymagał zdobycia rzadkich rytualnych przedmiotów dostępnych o zgrozo tylko w Butiku. :D Ale możliwe (oby!), że się mylę. :)


przeczytaj dokladnie -.- Rytual to szereg questow w nowej instancji
Saatha
2011-06-29 17:25:04
Możliwe, że masz rację. Nie upieram się przy swoim, ale nie wyczytałam nigdzie tego, o czym mówisz, Fetyszysto, przynajmniej nie w podanym kilka postów wyżej linku, gdzie odnośnie wymagań związanych z możliwością reinkarnacji są jedynie następujące informacje:

Players who reach level 46 and complete a series of trials will be able to go through a reincarnation ritual to create an alternate character of another archetype. Only one incarnation is allowed per level 46 character.

Seria prób - ok, czyli questy. Ale questy po to, by móc do rytuału w ogóle przystąpić.

Preparing for the Reincarnation Ritual:
Once you are level 46 you can visit Veronika Gipitskaya in the Director’s Citadel on the Isle of Revelation to begin your preparations for the reincarnation ritual. Once the preparations are complete, it’s time to choose your incarnation by visiting a Reincarnation Master!

Udaj się do NPCa i rozpocznij przygotowania do rytuału. Gdy przygotowania się skończą - wybierz swoje nowe wcielenie odwiedzając innego NPCa.

Nigdzie nie napisano czy i jakie itemy będą potrzebne do wykonania wspomnianych questów czy przeprowadzenia rytuału, stąd moje obawy. Zważ, że aby wziąć ślub też wykonujesz questa - ale questa, w którym wymogiem jest posiadanie itemów z butiku. :)
Yu
2011-06-29 18:51:10

Doświadczenie ze ślubami coś mi podpowiada, że rytuał będzie wymagał zdobycia rzadkich rytualnych przedmiotów dostępnych o zgrozo tylko w Butiku. :D Ale możliwe (oby!), że się mylę. :)

Mylisz się ;)
Tutaj są pokazane które umiejętności będą do zdobycia, oczywiście w wersji rosyjskiej ale po obrazkach można się domyślić o co chodzi ;)
http://forum.allods.ru/showthread.php?t=56617&page=1
Saatha
2011-06-29 19:11:07
O, Yu, dzięki. Teraz wszystko jasne i nie ma gdybania. :) W linku, który podałeś, napisali, że po wykonaniu serii questów idzie się do NPCa i od razu jest możliwość stworzenia nowego wcielenia, czego nie było w anglojęzycznej wersji poradnika.

Można tu jakieś plusy dawać? Dostałbyś jeden ode mnie na pewno za ten post. :D
lisek400
2011-07-04 12:00:33
pojawil sie patch note:

General

A new zone, Twilight Isle, has been introduced. Twilight Isle is one of the most gruesome and dangerous locations in the Misty Lands. A group of cultists has turned the whole allod into a huge Astral ship. Chains hanging from its edges are used as harnesses for powerful demons. Twilight Isle is full of mysteries, and players can visit Tka-Rik’s Cave to continue their search for Revelation!
Players who are level 46 and higher are now able to speak with Veronika Gipitskaya in Isle of Revelation to go through a reincarnation ritual to create an alternate character of another class. The incarnated character starts at level 4 and does not have to complete the tutorial quest chain
The Progenitor character and its Incarnation share the following features:
Mounts
Contents of the Item Shop tab
Item Shop currencies
Myrrh
Bag and deposit box size
Runes and resources for their upgrading
Martyr’s Blessing
Gold
Astral Ship
Until level 45, the effectiveness of the Incarnation’s damage and healing spells is reduced by 33%. Additionally, the Incarnation loses 10% of their XP accumulated to the next level upon dying. These penalties can be lifted at any time by talking to Mara de Doucer in the Elven District of Novograd or to Sarang Bisanu in Yasker’s Tower. However, while the penalties are disabled, all experience gain will be disabled as well. Switching between the Progenitor and the Incarnation costs 5 gold
Battle mount abilities become available to the Incarnation only after reaching level 45. The Incarnation and Progenitor may transfer one of their class abilities to each other. The Progenitor is allowed to use the ability only after the Incarnation has reached level 45. The Incarnation is allowed to use the Progenitor’s class ability from the very beginning
Mounts can now be learned and used as early as level 4
A Saturday or Sunday may now become a Lucky Day! Experience gains, Combat Glory and other attributes may become doubled for the whole day! There is also a chance for a Lucky Hour event during the weekdays
One of the following attributes may randomly become doubled during Lucky Days and Lucky Hours:
Experience gains for killing monsters
Chance to loot something from monsters
Experience gained for completing quests
Gold reward for completing quests
Reputation gains
Combat Glory gains
Additional loot from monsters
Loot from chests in the first Astral layer
Not all bonuses from the list are activated at the same time. Bonuses for an event are selected randomly. Move the pointer over a special icon in the bottom right corner of the screen to view the active bonuses
Interactive objects will now begin pulsing upon pressing T, in addition to being highlighted
Camera direction will now play a larger role when selecting targets with Tab
Added the ability to customize the Quest Tracker’s height
Added a button to the lower left of the screen for the Guild window
Added the option to only lose your current target by changing targets or hitting Escape
Reduced the amount of gold required to refine by 50%
Players are now asked to confirm their choices when adding or changing talent points or rubies
Private messages are now correctly displayed under the Allies tab
General tab now includes all channels of Allies tab
Added new icons for various items and spells
Because a patron’s blessing is not useful to lower level players, the quests that grant the first level of patronage now reward myrrh instead of incense. Additionally, the quests granting the second level of patronage now reward seven incense
Enhanced existing environments with additional structures and graphics
Fixed a bug where the Mini Map would appear overlapping the Calendar
Fixed a bug where some abilities’ descriptions would not update correctly
Fixed a bug where some rubies’ descriptions would not update correctly
Fixed a bug where selecting party members by using the F2 to F6 keys wasn’t working properly
Fixed a bug where items behind the Quest Tracker could not be selected even if it was inactive
Fixed a bug that was causing the loading screen to hang up at 92% when logging in
Fixed some bugs that were causing the client to crash
Fixed a bug that was preventing some user addons from working properly
Fixed a bug that would cause NPCs in Purgatory gain an invisibility effect
Fixed a bug preventing players from using potions while under the Draconic Aspect effect
Fixed a bug where class trainers were selling overpriced rubies
All players who spent the incorrect amount of gold on rubies because of this bug were sent the difference in their mailbox
Optimized client-server interactions


Classes

Increased the cast time of Aura of Potency and Aura of Ferocity to 3 seconds
Revised the attack speed of Paired Maces and Axes
Certain equipment combinations allowed players to obtain unintentionally high stats. As a result, the following adjustments have been made: pants, shoes, bracers, belts, necklaces and capes no longer increase Stamina and Endurance, but increase Agility instead. Equipment for other slots no longer provides bonuses to Agility, but increases Stamina and Endurance
Increased the stats on Draconic Relics

Healer
Binding Light’s paralysis effect can now be dispelled by Martyr’s Protection or Holy Shield
Priests can no longer use melee abilities while affected by Holy Shield. Holy Shield’s duration is now 5/7/10 seconds, previously 4/7/12 seconds
Cast time of Purification is now 1.5 seconds and is not affected by spell rank. Cooldown of Purification is now 10/5/0 seconds
Fixed a bug where Light’s Reach was not working correctly with spears
Fixed a bug where Holy Shield was not working correctly with some Summoner and Psionicist spells
Improved the sound quality of spell casts

Mage
When used on an Astral allod, Sanctuary will teleport players to their ship instead of their capital
Targets no longer receive two effects of Superconductivity from Thunderbolt
Fixed a bug where Elemental Shield was not correctly absorbing damage from some Psionicist abilities
Fixed a bug where Arcane Mastery was not working correctly

Paladin
Mental Wariness effect applied by Light Infusion and Light Immersion is now shared by both spells
Strike of Justice can now be interrupted by control effects
Vengeance now adds Light damage to the next 10 attacks within 20 seconds
Fixed a bug where the magic power on wands was not working correctly

Psionicist
Mental Fatigue effect now decreases the cast time of Hypnosis only, and not other spells
Mental Fatigue effect now stacks up to 5 times
Will Suppression and Mental Link effects will be dispelled when Psionicist runs out of mana or logs out
Convenient Confusion now affects the Spectral Assassin
Mental Suppression now increases radius of Mental Pulse, Telekinetic Pull and duration of stun effects applied to targets
Will Suppression still immobilizes the target but no longer prevents the use of abilities
Duration of the Temporal Acceleration effect is now decreased by 3 seconds each time incoming damage is taken
Pain Transfer and Pain Shift now inflict damage before to applying the Mental Overload effect
Mental Cleansing now heals the target before applying the Mental Overload effect
Fixed a bug where Clone Mastery was not correctly decreasing the Spectral Assassin’s damage taken
Fixed a bug with Mental Calm not working correctly with Aura of Potency
Fixed a bug where a Psionisist’s twin would not interact properly with a Priest’s Holy Shield
Fixed a bug where Psionicists could still cast some spells while under the Hold in Contempt effect

Scout
Scouts are no longer able to enchant arrows if their quivers are full
Escape Artist now removes the Hunter’s Focus effect
Lunge and Thrust now share cooldown
Cooldown of Steady Shot and Double Shot is now counted from the moment when casting starts, instead of after the global cooldown ends
Duration of Vanish is now 10 seconds, up from 5
Fencing Master ability is now Master of Paired Weapons and affects paired maces as well
Caltrops will now disappear when the Scout exits the game
The Jagged Wounds effect now stacks up to 5 times
Fixed a bug where Caltrops was not inflicting the correct amount of damage

Summoner
All Summoner’s rubies have been reset
Summoning Mastery now modifies healing effects of Potent Blood, Dark Renewal, and Demonic Curse
Accelerated Metabolism now causes Siphoning Fever to inflict periodic damage
Empowered Infections now modifies the additional damage from Accelerated Metabolism
Fixed a bug where Siphoning Fever was returning drops of blood after the Summoner had died

Warden
Added a new baseline ability, Lightning Link. Lightning Link increases the chance to knock the target down with Lightning Strike and Flash Lightning when Rip or Shred is used on a target effected by Searing Pain
Decreased Lightning Strike’s damage by 10%
Fixed a bug where using Clout on a target would not correctly grant the Predatory Urge effect
Fixed a bug where Bear’s Blow would not work correctly if the target was effected by both Open Wounds and Vulnerability effects

Warrior
Damage dealt by Jagged Slice has been reduced, as well as amount of additional damage inflicted if a target moves
Charge can no longer be used when immobilized
Charge can now be interrupted by control effects
Fixed a bug with Second Wind’s description not displaying properly
Fixed a bug where the chance to apply a bleeding effect with Flawless Blow was not working properly

World

Revised the selling prices for poor quality items
Increased the level of guards in the faction capitals to 47
Brand of Murder (Rune of Enduring Strength trinket) now increases all stats by 20
Quest rewards are now offer more diversity to a wider range of classes
The Goblin Banker is now located in a separate area which can be accessed by talking to a city guard
Antoine de Ardeur in the Elven District of Novograd and Viktor Rubashkin in Yasker’s Tower in Nezebgrad have arrived and will accept a large variety of class costumes in exchange for two new unique costumes
Added training dummies in various locations, including faction camps. Players can attack them to practice dealing damage
Revised the portal network. Players can now teleport between faction specific portals and neutral ones
Astral Megaphones obtained from the Chest of the Recruit now bind when picked up
Players are no longer automatically flagged for PvP when entering the Astral Cemetary or Forlorn Isle

Evermeet Isle
Fixed a bug which prevented players from completing Returning Home quest

Oreshek Fortress
Added a slow effect to the Icy Needle spell cast by League Archmages
Fixed a bug with the barrel explosions during the Timur Kruchinin encounter in the level 40 and 45 versions of the instance

Siveria
“Unearthed Treasure” now rewards an Iron Chest instead of a Distorted Steel Chest

Castle Blight
Modified the rooms, hallways, and trash pulls in all versions of the instance

Darkblood Citadel
Fixed a bug where Armando de Doucer would recover all of his health during an encounter
Reduced the difficulty of Armando de Doucer in the Astral version of the instance
Fixed a bug with the visual effects of flying in spheres between floors

XAES
Modified the Ugy the Dull and Igy the Dim encounter for all versions of the instance

Tensess Temple
Searing Light effect cast by Voisvet Belov can now be dispelled with Martyr’s Protection
Blizzard effect cast by Vissarion Arhivin can now be dispelled with Martyr’s Protection

Eljune
When upgrading weapons through Plu’s quest line, the older weapon will now be handed in
Fixed a bug with the “Bet on the Gar” quest
Items required for the Anthropologist’s quests can now be purchased from Mezga the Studious

Gipat
Players no longer receive damage when teleporting to Gipat using a Mystical Stone
Players can now return to a ghostly form during the “Conversations with Ghosts” quest by talking to Evgenya Radova
Decreased the range of the Soul Catcher for the “Restless Spirits” quest
Fixed a bug where the broken sword from “Peace to the World!” would become lost if the player’s inventory was full
Sihal the Blighted now rewards more experience when killed
Fixed some bugs with the “A Test of Cunning” quest which would occur for players that had a pet or mount active

Kirah
Whirlwinds now decrease movement speed
Players can now teleport to their faction’s camp from the Whirlpool of Time
Demonic Fear effect cast by Astral Assassins can now be dispelled by Martyr’s Protection and Battle Frenzy
Demonic Assassins and Ethereal Assassins can now be slowed, but they are still immune to knockdowns
The Knowledge Extractor item can now only be applied when the target has less than 20% health
The “Standard of Summoning” and “Battle Standard of Death” quests will now be failed upon logging out before their completion
Completing the first two objectives of the “Dragon’s Heart” quest will count towards all party members
Monsters killed for the “Cleansing the Allod”, “The Monstrosities”, and “The Foul Ones” quests now count towards all party members
Players are no longer allowed to loot corpses for the “Deadly Psychology” quest after having gathered the correct amount of rotten flesh
Added additional spawn locations for crocosaurs
“The Dust of the Past” is now marked as a raid quest
Increased the number of items required for some of the Warden of the Past’s collection quests. Increased the drop rate of the items as well
Race participants are no longer allowed to use potions that increase movement speed
Fixed a bug where the “Ship of Time” quest would fail when using the empty bottle
Fixed a bug where players would occasionally die when passing over the canyon

Isle of Revelation
“Cold-blooded Decision” is now marked as a group quest
Added map markers indicating target locations for the “Live now!” quest
Added a map marker indicating the location of the sealed entrance for the “Examining the Wormfaces” quest
An error message will now appear when attempting to trade June Charms for Wormface Protoplasm with a full inventory
Draconid Signal Horn is no longer removed from a player’s inventory upon completing the “Side by Side” quest
Upon discarding the Wormface Protoplasm required for the “Examining the Wormfaces” quest, the quest will be failed
The “BLUH!” effect from drinking Bog Hydra Blood can no longer be dispelled by Holy Shield
Fixed a bug where monsters would evade players standing on objects

Kingdom of Nature
Toad Mucus required for potions brewed by Imperial wardens no longer drops for League players

Gorluxor’s Tower
Mana Shield no longer dispels the Astral Downpour effect cast by Zalmar the Twisted
Increased the drop rate of relic quality items from Nogrom, War’kaz the Mindreaver, and Zalmar the Twisted
All of Kazul the Astral Watcher’s phases now last 30 seconds

Arena of Death
Increased the level of Shadowy Curators to 45
The event now takes place 3 times a day and starts at 5:00, 7:00, and 9:00 P.M. PST
Amalgam will now be sent directly to players via in-game mail instead of being looted from chests
Astral Plankton effect is now removed upon logging out
When a character delivers a chest to the camp, they receive a stackable Greed effect that reduces stamina. For chests of higher quality, the player’s party will receive stacks of this effect
Nightstrike Talisman and Talisman of the Sacred Lore are no longer useable in Arena of Death
Method of teleporting to the Arena of Death has been changed and a player’s actions during the teleporting no longer affect the outcome

June Catacombs
June Wings are now bind-on-equip
Gift of the Raider effect has been changed. Damage dealt by this ability is now modified by Intelligence for casters and by Strength for physical damage dealers
Increased the damage inflicted by Vigilant June Golems’ Electrical Charge
Adjusted how some of Aurakh’s abilities react to different threat levels
Fixed a bug where a party would be locked in a room if a disconnect occurred on the final boss
Fixed a bug where the minimum level to participate was displayed incorrectly

Melting Isle
The Melting Isle event is now available from 4:00 P.M. to 12:00 A.M. PST only. After being teleported to the Isle, all players receive the Freezing Cold effect that lasts 2 hours and 30 minutes. When the effect fades the player is no longer allowed to enter the Melting Isle that day. When a player opens a chest the duration of the Freezing Cold effect for all party members is reduced by 10 minutes. If a player dies, the duration of the effect is reduced by 3 minutes.
When a player opens a chest, all players in their party receive one drop of amalgam for a small chest and three drops for a large chest
Revised drop rates on items

Astral Confrontation
Added four more Isles of Confrontation
“Eternal Frost” effect can now be dispelled by Martyr’s Protection
Players are now allowed to spend currency obtained in Astral Confrontation even if they are not in a guild
Fixed a bug that prevented players from receiving amalgam
Fixed a bug where the capture progression window would not appear

Astral

Added new wormholes leading to the Third Astral Layer
Redesigned parts of the Astral and ship interface. It should now be easier and more intuitive to navigate the ship to a location manually. Ships must now fly through an Astral Vortex on the border of their hub to teleport to the adjacent hub. Each Vortex leads to a particular hub and is color-coded
Introduced two new types of Astral demons in addition to the current Savage and Young types: Zealous and Predator Sentinel
Astral demons no longer wander randomly but patrol certain areas
Astral gems of different types required for access to the Third Astral Layer can now be traded at the Astral Gates in factions’ capitals
Increased the chance to loot ship helms during adventures in the Second Astral Layer
Ship Driver’s License will be removed from the bag after completing the “Knowledge of the Astral” quest
Keys to Astral Layers can no longer be sold to vendors
Added a confirmation message for actions that would make another player ineligible to loot Astral chests
Adjusted drop rates of Astral gear
Fixed a bug where Astral Transporter Charges were consumed at inappropriate times
Fixed a bug where shields were not correctly restored while the ship was in the Hangar

Devices
Revised the damage inflicted by cannons and artillery
Revised the stats of goblins
Unsummoning a ship will cause all players remaining on board to be teleported to the hangar entrance
Players can now use a destroyed motor, although its maximum speed will be reduced dramatically and it will shut down periodically
Players can now use a destroyed helm, but the turning speed will be reduced and it will become jammed periodically
Added the Ethereal Veil ability to the scanner. Ethereal Veil will make the ship invisible to Astral demons and disables cannons and artillery for 45 seconds
Added the Trace Route ability to the scanner. Trace Route will reveal the quickest path to the object detected on the scanner
Players can no longer interact with the motor in the engine room
Increased the speed of all motors by 60%
Increased the regeneration rate of Pulsating Astral Shields and Shimmering Astral Shields
Increased the strength of Pulsating Astral Shields
Increased the power and strength of all reactors
Compact Reactor now cools down faster
Reduced the weight of device cannons
Reduced the amount of energy consumed by the helm when a ship turns at high speed
Fixed a bug that prevented players from constructing a ship using an Imperial Shipbuilder’s License
Fixed a bug where the energy consumption of Experimental Stream-Lined Motor was not behaving properly
Fixed a bug that prevented a ship from being summoned after upgrading the hull
Quests for hull upgrades are no longer dailies

Allods
Introduced a new optional boss on Zavert Isle
Introduced an new optional boss on Bloodclaw Isle
Agitated Wolves on Bloodclaw Isle no longer respawn after death
Cultists summoned by the final boss on the Abandoned Pyramid no longer cast damage-over-time spells
Reduced the amount of time it takes to depart from the Goblin Republic


Professions

Introduced new quests that increase reputation with profession trainers
Crafted equipment of poor quality no longer has stats in addition to armor

Alchemy
Alchemists are now asked to turn in the following items:
Level 10+: 5 Minor Elemental Resistance Potions
Level 20+: 10 Lesser Bodyguard’s Potions
Level 30+: 10 Refined Poisonous Grenades
Level 40+: 20 Greater Armor Potions

Blacksmithing
Blacksmiths are now asked to turn in the following items:
Level 20+: 5 Helmets of Ordinary Spiked Metal

Item Shop

Added new Item Shop items – Tome of Knowledge, Tome of Honor, Tome of Charm, Elegant Elven Underwear, Festive Gibberling Underwear, Romantic Underwear, Traditional Orcish Underwear, Advanced Arisen Underwear, Traditional Gibberling Hat, Ceremonial Gibberling Hat, Traditional Gibberling Outfit, Ceremonial Gibberling Outfit
Permanently removed Scrolls of Knowledge, Greater Scrolls of Knowledge, Greater Scrolls of Enlightenment, Small Deposit Boxes, Medium Deposit Boxes, and Large Deposit Boxes from the Item Shop
Tokens of the Explorer can now also be used to upgrade the size of a deposit box



mnie najbardziej cieszy naprawa wanda paladyna, co znacza ok 40-60% wiekszy heal/dps holy palkow
rydin
2011-07-07 09:18:31
Damage dealt by Jagged Slice has been reduced, as well as amount of additional damage inflicted if a target moves
:-X
któryś patch z rzędu same nerfy dla warriora, niedługo zabicie pojedyńczego mobka to będzie wyzwanie
LOON
2011-07-08 17:25:12

Damage dealt by Jagged Slice has been reduced, as well as amount of additional damage inflicted if a target moves
:-X
któryś patch z rzędu same nerfy dla warriora, niedługo zabicie pojedyńczego mobka to będzie wyzwanie


Powiedz mi ze Jagged Slice nie byl przesadzony . Oczekuje szczerej odpowiedzi.
Wielkidramat
2011-07-13 11:07:01
Czekajcie, czyli z tego co wyczytałem, tylko Summoner będzie miał reset rubinów? Nikt więcej?
wilendar
2011-07-13 11:37:05
Szkoda, że dla wojownika kolejny nerf :(
Saatha
2011-07-13 11:54:25

Czekajcie, czyli z tego co wyczytałem, tylko Summoner będzie miał reset rubinów? Nikt więcej?


Patch notes na stronie eu allodsa się nie pojawiło (albo ja już jestem tak przepracowana, że nie zauważam). Jeśli wszystko będzie dokładnie tak samo wprowadzone jak na serwerach us to tak, nie będzie resetu rubinów dla klas, z wyłączeniem Sumka. Kojarzy mi się, że ktoś pytał GMa o to jakieś 2-3 dni temu i odpowiedź brzmiała, że jeszcze nie zdecydowali... Więc kto wie? :)
dirtyboy
2011-07-13 11:56:55

Czekajcie, czyli z tego co wyczytałem, tylko Summoner będzie miał reset rubinów? Nikt więcej?


W Amerykańskiej wersji Allods Summoner dostał TYLKO reset rubinów, talenty zostały nie ruszone więc raczej u Nas będzie to samo :)

Pełna lista zmian u Summonera:



Reset all rubies

   
Fixed a bug where Summoning Mastery did not increase the healing done by Potent Blood, Dark Renewal, and Demonic Curse to a summoner’s minions

 
Accelerated Metabolism now causes Siphoning Fever to inflict periodic damage

   
Changed the location of Accelerated Metabolism in the Acid Bolt talent grid

   
Added the Swift Massacre ability which decreases the cast time and mana cost of Acid Bolt

   
Added the Cold Blooded ability which increases the summoner’s Wisdom

   
Added the Poisoned Blood ability which increases the critical strike chance of Putrefy, Decay, and Neurotoxin

 
Fixed a bug where Siphoning Fever generated drops of blood after the summoner had died

wilendar
2011-07-13 12:27:26
to dobrze przyda się mojemu nowemu summkowi reset :D szkoda że więcej klas nie dostanie reseta :(
lisek400
2011-07-15 07:04:20
na us dostaja wszystkie klasy reset, wiec na eu tez bd dla wszystkich
Bosbi Aka Koucz
2011-07-16 13:09:53
Ktoś wie może kiedy będzie dokładnie ta aktualizacja ?
Saatha
2011-07-16 15:43:39
Na Guild Portalu wyjaśnili, że będzie opóźnienie ok dwutygodniowe, ponieważ po testach okazało się, że np dzienny quest na incense zniknął (ten dający efekt na 4h lub dający potki w przypadku aktywnego już błogosławieństwa). Zauważyli również więcej bugów, które starają się naprawić, dlatego nie wypuszczają jeszcze update'u na europejskie serwery.

Całe wyjaśnienie dostępne jest TUTAJ (klik)
rydin
2011-07-26 19:01:50

Powiedz mi ze Jagged Slice nie byl przesadzony . Oczekuje szczerej odpowiedzi.

owszem, potrafił być groźny, ale nie sądzę żeby był przesadzony, nie wiem jak na końcowych lewelach, ale u mnie "po 30stce" umożliwiał na jako-takie cieszenie się grą i moby na tym samym levelu już nie były wyzwaniem.
W dodatku i tak nie zawsze, bo jak nie siądzie bleed to wcale szału nie ma, oprócz tego metody walki na "partyzanta" nie są super fascynujące.
lisek400
2011-07-27 06:10:43


Powiedz mi ze Jagged Slice nie byl przesadzony . Oczekuje szczerej odpowiedzi.

owszem, potrafił być groźny, ale nie sądzę żeby był przesadzony, nie wiem jak na końcowych lewelach, ale u mnie "po 30stce" umożliwiał na jako-takie cieszenie się grą i moby na tym samym levelu już nie były wyzwaniem.
W dodatku i tak nie zawsze, bo jak nie siądzie bleed to wcale szału nie ma, oprócz tego metody walki na "partyzanta" nie są super fascynujące.


zobacz sobie co na 45+ robi ten skill... dodam ze mozna latwo zrobic sobie 1k+ str i obrazenia sa 2x takie wtedy

Why Jagged Slice is awesome
rydin
2011-07-28 13:16:35

zobacz sobie co na 45+ robi ten skill... dodam ze mozna latwo zrobic sobie 1k+ str i obrazenia sa 2x takie wtedy

no dobra, trochę szaleje, przyznaję. Ale u mnie "po 30stce" tak dobrze nie ma, nawet bijąc mobki na niższym lvl. czyli wyrównując eng-game spieprzą grę graczom którzy są w połowie drogi.
Jeszcze 2-3 aktualizacje to wojownicy będą się przewracać po pierdnięciu królika.
lisek400
2011-07-28 14:00:00


zobacz sobie co na 45+ robi ten skill... dodam ze mozna latwo zrobic sobie 1k+ str i obrazenia sa 2x takie wtedy

no dobra, trochę szaleje, przyznaję. Ale u mnie "po 30stce" tak dobrze nie ma, nawet bijąc mobki na niższym lvl. czyli wyrównując eng-game spieprzą grę graczom którzy są w połowie drogi.
Jeszcze 2-3 aktualizacje to wojownicy będą się przewracać po pierdnięciu królika.


gracze z us pisza, ze praktycznie nie widza roznicy przed i po wiec nie placz
zygmunt
2011-07-28 19:36:58
My tu gadu gadu o lipcowej aktualizacji a tu sierpień na karku.  :D
ypacakenabej
2011-07-29 00:59:42
De facto lipcowej aktualizacji nie będzie. Patchday zaplanowano na następną środę (3 sierpnia), czyli 4-5 sierpnia będzie można już w miarę normalnie grać. Za to devsi przygotowali miłą niespodziankę - darmowy respec dlla wszystkich :)
Nival

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