Kolejna duża aktualizacja Allods już 30 maja 2012!
2012-05-01

Jeszcze niedawno cieszyliśmy się sporą porcją nowości i udogodnień w rozszerzeniu Game of Gods, a już dużymi krokami zbliża się następne. Tym razem dość wcześnie poznaliśmy datę premiery nowego rozszerzenia - jest to 30 maja 2012. Póki co jednak nie jest znana pełna lista zmian i nowości.

Wstępnie możemy spodziewać się poniższych:

  • ulepszenie interfejsu (m.in. nowa mapa, wyszukiwarka misji, usprawniony quest tracker, autopilot)
  • nowy battleground 6vs6 (Deserted Farm)
  • nowy boss w Kingdom of Elements
  • system mentorów
  • przerobienie profesji crafterskiej - Alchemii
  • tworzenie własnych allodów przez Wielkich Magów
  • polowanie na skarby w Astralu
  • astralne PvP między statkami oraz zarobkowe trasy handlowe
  • nowy system Amalgamu oraz modyfikacja astralnych starć o allody
  • dodanie pomocników zbierających za nas łupy 

Autor: Narayan
Wszystkie komentarze:
Narayan
2012-05-13 17:48:05
W newsie dodano link do opisu EN nowego systemu Amalgamu oraz modyfikacji starć astralnych o allody.
Narayan
2012-05-15 19:26:42
Kolejny filmik promujący nadchodzące rozszerzenie:

http://www.youtube.com/watch?v=txuXHcQHIkg#ws


Można też przejrzeć amerykańską stronę-teaser:
http://allods.gpotato.com/minisite/
yayuuu
2012-05-15 20:38:19
Fajnie, ciekaw jestem czy pety będzie można kupić na stałe czy wynajmować. Poza tym chętnie przyjmę uczniów, ale w wieku 18+.
Narayan
2012-05-19 19:37:28
W newsie dodano link do opisu EN astralnego PvP między statkami oraz zarobkowych tras handlowych.
Narayan
2012-05-27 20:28:57
W newsie dodano link do opisu EN systemu mentorów, nowej wersji Alchemii (połączonej z Zielarstwem) oraz możliwości tworzenia własnych allodów przez Wielkich Magów.

Rozszerzenie tuż tuż - jeszcze trzy dni. Pewnie w środę serwery będą offline cały dzień.
Salandor
2012-05-28 16:42:41
Czy ktos moze juz wie albo ma dostęp jakie wprowadzają zmiany w postacie? Przepraszam ze truje ale w pracy mam bardzo ogranicznony dostep do wiekszosci stron( kocham swojego administratora:P) Jeżeli ma to bardzo prosil bym o zamieszczenie, najbardziej interesuje mnie Cleric

Pozdrawiam
yayuuu
2012-05-28 18:14:03
Classes
• Pets of Summoners and Wardens now disappear while traveling in an Astral sphere
• Psionicist's Choke, Warden's Nature's Grip, and Mage's Ice Flow abilities now slow some creatures that were previously immune
• Some incarnation spell descriptions now provide more detailed numbers for damage and healing in their descriptions
• Bard Incarnations now share Dissonance instead of Power Chord

Bard
• Many abilities have been moved or changed; rubies and talents have been reset
• Aria ability has been added to Elegy talent grid. Aria is a song that will apply a buff increasing the damage of the next Dissonance or Disharmony. Effect can stack up to 20 times, each Dissonance or Disharmony will consume one stack
• Dissonance, Disharmony , and Solo have had their visual effects softened
• Changed the icon for Dancing Shadows
• Reduced Dissonance and Disharmony damage by 33%
• March of Fortitude and March of Regeneration no longer replace similar effects of longer duration from spells cast by other classes
• Nocturne healing efficiency has been significantly decreased, but its heal is now instant and not interrupted by incoming damage. Additionally, every 4 seconds party members receive the Nocturne effect which will heal them if their health drops below 40%. This heal effect will not occur more than once every 15 seconds
• Consonance ruby now decreases time between activations of Nocturne and Aria spells by 10/20/30% respectively, instead of preventing the Nocturn effect from being dispelled by damage. In addition, Consonance ruby increases Bard's energy regeneration rate each time the applied Nocturne effect is triggered
• Power Chord has been changed. It applies an effect that inflicts damage over time and increases the damage dealt by Dissonance and Disharmony on the target by 13/16/17%. It no longer heals Bard
• Octave Doubling ruby now increases Power Chord’s damage 15/30/45%, down from 33/66/100%. It now increases Power Chord’s duration by 2/4/6 seconds instead of dispelling Acoustic Shock
• Reduced the duration of Requiem’s effect to 20 seconds, down from 60
• Requiem now reduces healing received by a static 2.5% per stack and is no longer based on the bard’s strength
• Requiem effects from different Bards are no longer additive, the most powerful effect is used instead
• Lullaby now has one rank that is the equivalent of the previous Rank 2 version and has been turned into a ruby in the Dissonance grid
• Heartfelt Verse talent has been removed and its effect has been merged with Lullaby
• Flying Blade has been turned into a talent instead of a ruby
• Flying Blade rubies have been replaced with Astral Blade rubies which increase Flying Blade’s damage by 20/40/60% but cause 33/66/100% of its damage to be Astral instead of Physical
• Second Fiddle now increases damage by 2/4/ 6% up from 1/2/3%, and decreases threat by 10/20/ 30% up from 7/14/20%
• Ballade effect can no longer activate more than once every 3 seconds
• Loud Chords has been renamed to Loud Timpani to reflect the ability’s effect
• Loud Chords now increases the range of Solo by 3.3/6.6/10 yards and reduces cost of chords by 5/10/15%
• Protective Tune now activates when the bard receives a fatal blow, and will remove all negative control effects, reduce all incoming damage by 80%, and increase the bard’s health by 5/10/12% for 2/3/4 seconds. Has a 180/ 90/60 second cooldown
• Trickster ruby no longer increases the percentage of health required for Protective Tune to be activated. Instead, it increases its duration by 15/30/45%
• Protective Rhythm no longer decreases the energy cost of Protective Tune. It now causes Nocturne to reduce the damage taken from Area-of-Effect attacks by 10/20/30%, down from the 15/30/45% that was previously applied through Protective Tune
• Damage from Elegy and Cantata is no longer considered direct damage and will no longer interrupt casts, prevent using object, dispel Mage's shields, etc.
• Love Song and Serenade effects now remove all control effects upon triggering
• Serenade’s range has been increased to 50 yards, up from 40
• Invigoration now has 2 available ranks, down from 3. Its effect now allows the bard to perform one additional song for the duration of the current battle, but the time between ticks from that song is increased by 200/100%. Cooldown is 20/5 minutes
• Completing "Revelation of Nihaz" quest now correctly grants Zak's Crystal Armor
• Fixed a bug where bards couldn’t complete the "Doing Your Civic Duty" quest
• Fixed a bug where New Idea effect wouldn’t apply correctly
• Fixed a bug where Acoustic Barrier would damage the caster

Healer
• Fixed a bug where Aspect of Mercy was not working correctly when the Healer joined a party

Mage
• The talent grid has been reworked and rubies have been reset
• Elemental Force point interface has been improved
• Each elemental cycle now adds 1 to 3 of each applicable Force Point, up from 0 to 2. Boiling Plume now has 4 ranks instead of 6, but the effectiveness of new rank 4 is equal to the previous effectiveness of rank 6
• Reduced the damage of most spells, especially those using force points. Increased the damage of certain Fire spells
• Fire Shock, Meteoroid, Icy Comet spells now consume 2 Elemental Force points, up from 1
• Electric Jolt now consumes 3 Elemental Force points, up from 2
• Reflections, Stone Barrier, and Stone Wall effects are longer consumed when Holy Shield is active
• Reflections effect is no longer dispelled when damage is avoided
• Icy Asteroid’s description now display’s its damage correctly and its damage has been increased by 35%
• Electric Jolt’s damage has been decreased by 7%
• Fiery Gehenna, Northern Lights, and Thundering Advantage rubies now apply their every 6 seconds (5 seconds for Fiery Gehenna) at a 33/66/100% chance. Their effects now affect cast time and mana cost instead of cast time and damage
• Icy Reflections ruby now works properly. It no longer increases the amount of Reflections charges that are applied by the Breakdown ruby
• Arctic Shock’s effect now works properly and only breaks from direct damage
• The values in the descriptions of the Stone Barrier and Elemental Shield abilities have been fixed to reflect that their effectiveness does not depend on the level of equipped runes
• Fixed a bug that caused Rank 3 Shocking Grasp to inflict less damage on targets with low health

Paladin
• Martyr's Salvation now heals damage received by Paladin from a Holy Barrier.
• Amount of damage absorbed by Solemn Prayer is now based on Expertise
• Vindication hits can no longer be critical
• Fixed a bug where the Departing Light ruby didn’t work correctly with the Extra Barrier ruby

Psionicist
• Mental Pulse’s tooltip now displays the correct amount of damage

Scout
• Smoke Cloud’s duration is now 10 seconds, down from 12
• Sambo Roll’s cooldown is now 30/23/20 seconds, up from 20/17.5/15
• Caltrops’ cooldown is now 60 seconds, up from 30
• Precision Shots’ cooldown is now 40 seconds, up from 30
• Recoil’s cooldown is now 45/30/20 seconds, up from 45/30/15
• Somersault’s cooldown is now 25/18/13 seconds, up from 25/14/10
• Fencing Master now increases the chance to parry by 25/50/75/100% of the Scout’s current chance to parry instead of granting the ability to parry
• Mental Resistance now works correctly with Fire Wall and Conflagrate
• Rapid Fire is no longer interrupted by incoming damage
• Piercing Blows now adds a critical chance to the Intense Pain effect
• Fear of Death can no longer be activated if the Scout is under a control effect

Summoner
• Neurotoxin now stacks 8 times, up from 6. Average damage and activation time have been increased respectively
• Fixed a bug where Debilitating Plague could be used without the required amount of blood

Warden
• Wardens no longer dismount upon sending their pet into the Spirit World
• Nature's Grip effect can now be dispelled by using potions or abilities which remove crowd control effects

Warrior
• Battle Frenzy now works under the effect of Mage's Conflagrate ability
• Shattering Strike’s description now mentions its damage is based on the Warrior’s equipped gloves, and its listed damage now also reflects currently equipped runes
Nsuidara
2012-06-07 02:19:40
Więc mam kilka pytań.
Na czym dokładniej polega Tworzenie własnego allodsa ?

Czy na PL też będzie to rozszerzenie (tzn jak Polski Serwer będzie w tyle) ?
Nival

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